Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. gem swap to multistrike for bossing. Level 20. Melee minions, with divergent melee splash, they are basically hitting enemies twice Projectile attack builds, with vengeant cascade, your projectile hits an enemy twice (must only have exactly 1 split or 1 pierce, no fork no chain) On top of my head these are some of the stuff i can think off. 10 % chance to double Stun Duration. Awakened Unbound Ailments Support greatly increases damage and duration of Poisons on the enemy. When he enters the zone, any successful hit-stick made while running towards the line of scrimmage will result in a fumble. Kitava's Feast is a decent-ish option now. If I proc Berserk, and one totem I could easily sustain +11M DPS. Its also the single best single target damage link if you can slot hydrosphere. Location: The Coast ( Act 1) Related Quest: A Glimpse Beyond, Thirst for Blood, Twisted Dreams, Altered Flesh. Rare Monster Modifiers. 3. Decent damage, but I get one/two shot if I get jumped, spiders go down, or do hard expeditions. As player hits disable hydro while minions doesn't (expecting this to be fully gone next league). Side note for Flicker enthusiasts, since we use Melee Splash. Not the best mapper by any means, but decent enough. Season 7. Summon Raging Spirit. Level 23 Divergent melee splash is now 30% quality which is -60% less, translating to 21% more splash damage. Supported Skills deal (0–20)% increased Melee Damage: 100: Divergent Melee Splash Support: Supported Skills deal (-40–0)% less Damage to surrounding targets: 50: Level Effect. 5 % chance to deal Double Damage. 15. That way, less of your damage is tied up in long poison durations while mapping and is. 20. 15. Ditch defiance banner and get Herald of Purity. Supported Skills deal Splash Damage to surrounding targets - With divergent melee splash, putting a hydrosphere on a boss that your spiders are hitting will splash that % more damage hit from the sphere back onto the boss. Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons. It literally doubles your DPS (you must not hit the sphere yourself though). 06 seconds (no idea how this. I'm running divergent melee splash, multistrike, and withering touch 100% of the time in my build. Withering Touch Support 12%. I didn't have AW Multistrike or Divergent Melee Splash, since hen I've found AW MS and I'll get the Divergent Melee Splash eventually. When hydrosphere is on top of the boss, boss gets hit by main hit and the splash. So it's probably more around 12mil st. Tribal Fury or Gloves. Grace. Awakened Melee Splash Support has been added to the game. 1. 1. With all this range you can reach enemies further than your Flesh and Stone aura, and all those hits splash making clear. strike skills have a small aoe. If you don t do any bossing don t invest in Awakened Multistrike get divergent melee splash if you haven t yet. with divergent melee splash you could/should get another 99% of the hit dmg from hydrosphere as extra splash. I used it before and it was charging up when hit by shock or chill effects. Quality now grants Supported Skills have 0-10% increased Area of Effect (previously 0-20%). g. 20/20 has 1% less splash damage, so your single target damage nearly doubles. I agree with your recommendation for the audience. Use anomalous convocation for the 40% minion move speed. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions. Level 20. Wrong. Well, with multistrike they do it twice per cast, four times if you include the splashes. Side note for Flicker enthusiasts, since we use Melee Splash. Divergent Melee Splash Support. It's super cheap and quality gives it MORE dps to secondary targets, removing the penalties of the. I also use Hydrosphere + Divergent Melee Splash on spiders to basically double their damage because since legion all strikes have small aoe so when Hydro is right at top of boss spiders will hit both boss and hydro, splash from hydro and that hits boss again. More posts you may like. Steelskin. Melee Splash Support Melee Splash Support Support, Melee, Attack, Strike, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 130% Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around. when you link in divergent melee splash (attacks hit the other target for only 1% less dmg), the portion that hits the hydrosphere splashes onto the boss as well for only 1% less damage than the portion that directly hit the boss. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. I've tried out different gem combos in the early maps and clear without splash felt pretty meh. 3. 0. - Amanamu's gaze update. The gems are: Vaal Summon Skeletons, Awakened Minion Damage, Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Increased Duration. 8 seconds. - Ashes of the stars upgrade, 15%+ rmr any quality % - Awakened multistrike update, this is big for single target. Attritional Strikes are nice but you can get by with Divergent Melee Splash Support for most mapping situations. Made a really nice difference in mapping ReplyIf you utilize Hydrosphere with additional strike targets, the Hydrosphere will spit these icy waves out at the nearest target, and means later on you can switch out Ancestral Call for Melee Splash (Divergent Melee Splash at 23Q is effectively a 105% more damage link if placed next to a boss. She can reset your Blood Crucible passives for 10 Orb. Hydrosphere turns Divergent Melee Splash into a 99% more damage support. Divergent Melee Splash 6. Can only be used once. Get a divergent melee splash. Swap melee splash > Multistrike for Piety boss fight Unlinked:. Divergent/ or awakened Melee Splash - more damage for arakaali's. This is possible only with Divergent Melee Splash since it doesnt have splash penalty. Divergent: 10% increased Evasion Rating while Moving: 20: Item acquisition. Upon. It has better numbers. With Diverget melee splash they will do more aoe damage than with awakened. •. Divergent Melee Splash Support. Divergent Melee Splash [CLEAR] / Divergent Brutality [BOSS] Clearing synergy: Frenzy has +2 melee range, Anomalous Melee Physical damage gives you +2 more, you get + 2 from skill tree and +1 on amulet. Divergent Melee Splash is as OP as I thought it would be when I saw the mod. Double Strike has huge DPS potential but is hampered by needing both additional strikes and melee splash to properly clear. Level: 1–20. Cannot support Vaal skills, channelling skills or triggered skills. ago. Using hydrosphere method it's 62% more vs 99% more, with Awakened vs Divergent respectively. I'm currently running a Vaal Flicker Strike character (PoB here, ~6M DPS with no flasks, Berserk/Vaal totem unchecked), and I had an epiphany. for. Tribal Fury or Gloves. (Divergent melee splash + Hydrosphere) 6 Feb 2022 - Updated passive tree 3. regular/divergent lvl21. Although we lose the default Area of Effect. 5 ex. 5 ex should not be an issue. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Spoiler. - Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. What you are saying is exactly what's happening: the unmodified attack is able to hit both the sphere and the boss, then both will have a splash area around them. Also, as occultist, you want to get your hands on Witchfire Brew asap ideally :x . For clear i would use minion damage and not multistrike. Note that you. 10 months ago. I have no idea how this didn't get nerfed into. Divergent Melee Splash with 20% quality almost negates the penalty of melee splash to near targets, which is a lot better than splash aoe that awakened gem provides. Divergent Melee Splash is a sleeper gem. Free skill-sockets. This sounds more like an intended feature than a bug. At bigger budget ashes etc. Now, while I've definitely seen flicker strike builds that do enough dps to kill sirus before he starts doing mechanics, I don't think that's currently within my budget to gear up to that level. Supported Skills have +5 to Melee Strike Range Melee Splash Support Divergent Supported Skills deal -100% less Damage to surrounding targets Pulverise Support. Superior. Divergent Multistrike is 90% the damage of Awakened. Business, Economics, and Finance. With all this range you can reach enemies further than your Flesh and Stone aura, and all those hits splash. If you feel comfortable you can switch to flicker at 38 but always keep separate bossing 4 link else you will cry. I had a Covenant drop in SSF so then spent ages farming all the parts (United in Dream, Amanamus Gaze, Surrender, poison jewels etc) I have full suppression, near block cap with rumis and bone offering and it just feels abit. Performance is good. that aoe hits the boss and hydrosphere. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. Melee Splash Support: Supported Skills have (0–10)% increased Area of Effect: 50: Anomalous Melee Splash Support: Supported Skills deal (0–20)% increased Melee Damage: 100: Divergent Melee Splash Support: Supported Skills deal (-40–0)% less Damage to surrounding targets: 50: Power Charge On Critical Support Divergent Melee Splash Support. Add a Comment. 6 Chaos Orbs Trade Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets [. Convert Spider to Ligntning with 4Blue Triad Grip-200 Lightning Resist to boost DPS with Doryani's PrototypeDeal with Lightning Damage with Armour (80k armour with flask 50k without flask )Aegis Aurora Max block 75/75 (Glacing Blow)with OP interaction with Hydroshpere and Divergent Melee Splash DPS will be double in 1-1 boss fightThis build. Frost Blades creates blades off the orb, so if you can position it to be between you and the boss, he'll be hit by both projectiles and the melee hit, can be a bit tricky with intimate bosses. Supported Skills deal Splash Damage to surrounding targets raw minion damage and attack speed are your best bets. PoEDB provides things come out each league, as well as items, uniques, skills and passives. At that point you're sacrificing so much damage, why even go HS. Thus, the spider hits the boss once, and then hits the hydrosphere once. Melee Skills have 12 % increased Area of Effect. Get that minion dmg up to 5 aswell ASAP. Awakened Minion Damage. 20 qual divergent melee splash + hydrosphere on the boss is a 99% MORE multiplier, way bigger dps boost than ele dmg w attack. For skills with melee splash, you basically place the hydrosphere on top of the boss and the strike will hit the boss as well as the. Melee Splash has been added to the game. Divergent Melee Splash Support. 1. Is the Divergent Melee Splash + Hydrosphere tech a thing on this build, and worth using if so? ign: aan_allein_daishan. Melee Splash hits ALL surrounding target, no matter how many there are. Level: (1-5) Cost & Reservation Multiplier: 150% Requires Level 72 Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Given the scenario of a white mob at full life, and a unique mob not on full life, while using something like Divergent Dual Strike. It would be incredible for Arakali spiders, Divergent melee splash with 50+ quality that would be amazing! So yes prolly weaker than true ashes but strong as shite for niché builds. For clear use divergent melee splash, this makes a big difference. Awakened Minion. 5% increased Attack Damage. Changing from Divergent Melee Splash support to another good support gem will lose you somewhere around 30% of your total damage IF you have 100% uptime of Hydrosphere, which is not always the case for moving targets. Quality 20. Supported Skills have 0. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. . Strike. Recipes. In practicality, using Cyclone as the trigger for the Cast when Channeling link makes the Hydrosphere-Melee Splash interaction incredibly cumbersome, as ideally the build wants to benefit from Cyclone's high attack rate to take advantage of on-hit effects (like LGoH). Monsters gain 10% increased Attack and. Now with Unbound Ailments instead of melee splash I'm getting ~900k dps per Spider. Chaos Orbs. enemy takes both the damage from the strike. - Use Divergent Melee Splash vs normal Melee Splash - alternate quality solve "less damage" output - Use Anomalous Withering Touch - 20% inc skill effect duration is a huge) - so on so forth. Melee Splash will also "spread" effects, for example, if your initial hit is a knockback to the target you hit with a single-target. Free skill-sockets. 0. Awakened Multistrike Support. Extending the melee range lets your actual melee attack hit the enemy from a further distance. Swap melee splash > Multistrike for Piety boss fight Unlinked:. Bone Armour. I tested divergent melee splash and hydrosphere as well after seeing that thread, but having hydrosphere still doubled my ST damage I was also using +1 strike gloves, build was viper strike ReplyMultistrike Support Attack, Melee, Support Icon: 3 Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. At that point you're sacrificing so much damage, why even go HS. Haste feels much better, I've tried both, ended up with malevolence auls uprising, and sincerely wishing I got a haste instead, and had the blessing for the "burst". 3. Per 1% Quality:1Superior2Anomalous3DivergentSupported. Divergent melee splash is for mapping and costs <3div for a level 20. Reply reply BendicantMias • •. the hydro combo should works this way: first you need +1 strike target and optimally divergent melee splash 20/20 (which has 1% less splash dmg). 0. I returned to Heavy Strike with melee splash after EQ and slams got nerfed a while ago but quickly moved on to Boneshatter. Melee Splash will also "spread" effects, for example, if your initial hit is a knockback to the target you hit with a single-target skill, nearby enemies within the radius of Melee Splash will also get knocked. Here’s the secret. Divergent Melee Splash Support (20 / 20) Unleash Support (20 / 20) Unbound Ailments Support (20 / 20) Minion Damage Support (20 / 20) Void Manipulation Support (20 / 20) Added Chaos Damage Support (item provided) (29) Envy (item provided) (25) Generosity Support (20 / 20) Determination (20) Divergent Tempest ShieldDivergent Melee Splash is quite nicer for mapping than Awakened -- due to Divergent giving the same damage (or more with 23% quality!) as the main attack to all the bystanders. I really wish I would have swapped to divergent melee splash from regular melee splash so much earlier with mine. Supported Skills deal Splash Damage to surrounding targetsraw minion damage and attack speed are your best bets. This goes hand in hand with getting at least 1 white socket on your Arakaali's via Vorici either off tft or farming it yourself. No, it's not a targetable entity unfortunately, so no attaching of Brands and such either. My recent additions include (1) corrupted brass dome for +1 all res and % damage, (2) awakened minion damage, (3) awakened melee damage, (4) divergent. Anomalous/Divergent Melee Splash: Which grants 20% increased Melee Damage/40% more Damage to surrounding targets respectively. What you are saying is exactly what's happening: the unmodified attack is able to hit both the sphere and the boss, then both will have a splash area around them. Instead it just added, effectively +1 Attacks Per Second to each spider. Anomalous Melee Splash is the go to if you don't have the Squire for mapping, and should be swapped out for Divergent Multistrike for most optimal damage on single targets. Divergent melee splash 20/23 has a more damage multiplier with no downside. Chance to Poison Support 82%. 0. This should be swapped out for Multistrike on Pinnacles and Ubers. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. When the Redeemer retreats back into the storm, my minions follow her and end up taking storm damage until they're all dead. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. GLOVES The gloves are Triad Grip with 1 red and 3. All-New Mycareer Updates. So before with Divergent Melee Splash you do ~500k per spider and Hydrosphere doubles that. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. Horadric Malus can be obtained at the Barracks. 00% Radius: 8 / 16 Requires Level 10 Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. Frost Blades creates blades off the orb,. +0. 6k. Tree Preview. 1M damage, that is already great. PoE Most Valuable Gems 3. If you have enough Damage, you can add the Forbidden Flame / Flesh Mistress of Sacrifice Jewels for extra movement speed, but you’re gonna have to drop 2 Ghastly Eye Jewels from the build. He suggests using melee splash for multistrike when mapping or divergent melee splash to help make it faster. At bigger budget ashes etc. Swap melee splash > Multistrike for Piety boss fight Unlinked:. SRS dps at lvl 20 = 926. a 20/20 divergent has only 1% less splash damage than your initial hit. The funny/sad part about this is that just putting a divergent melee splash in the new disfavour already gives you 59% more damage to. There's lots of room for more damage if that's what you're after, mostly ghastly jewels need improving, better belt, corrupted boots, better shield (easy to craft with essence and harvest plus Aisling). Swap melee splash > Multistrike for Piety boss fight Unlinked:. Whirling Blades Attack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Requires Level 10 Dive through enemies, dealing weapon damage. GLOVES The gloves are Triad Grip with 1 red and 3. Divergent Melee Splash Support, Melee Splash Support . Season 7: Return of Heroes features daring new quests, all-new heroic courts, and team-spirited NBA rewards. I basically only switch to multistrike when doing pinancles or in the sanctum. With 139% quality its almost 280% MORE burning damage. Get a divergent melee splash. Divergent; Phantasmal; Most gems do not have all four types of quality; awakened support gems do not have any alternate qualities. Divergent Power Charge On Critical Support Divergent Power Charge On Critical Support is an Alternate Quality gem of Power Charge On Critical Support. You could add melee splash as 6th if you want to, I guess that's personal preference - I find if very unnecessary, and have run even fracture maps without feeling the need. 1. Per 1% Quality: Supported Skills deal 0. Probably caps at about 20-30 but that's easily well over 100exI'm using awakened melee phys, divergent minion damage, anomalous void manipulation, melee splash, multistrike, and anomalous withering touch. Added chaos average damage at lvl 20 = 210. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. Level 16. Divergent Melee Splash with 20% quality almost negates the penalty of melee splash to near targets, which is a lot better than splash aoe that awakened gem provides. Divergent Melee Splash Support for 373. Divergent Melee Splash with CWDT Hydrosphere can double your bossing damage if you target the Hydrosphere and have 'Strikes target an additional enemy' from e. Also your awakened melee splash is outclassed by divergent melee splash when it comes to clearing. if you place hydrosphere on top of an enemy, they strike skills hit both the enemy and hydrosphere. Level 95 Hybrid Raise Spiders Occultist 3. inquisitor? HP/ES hybrid with. Has anyone tried this? Posted by pipettebymouth on Mar 11, 2022, 12:57:11 PM. Changing melee splash to awakened unbound ailments shifts things to 2. More dps. Tag: Support Supported Skills have (35-54)%. Cannot be supported by Multistrike. Quality. Spoiler. 3. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. 0c 2 6. Supported Skills deal Splash Damage to surrounding targets. Melee Physical Damage Support - boosts the melee DPS of your Spiders, making it a core Support Gem for this build: Void Manipulation Support - grants a high Chaos DPS Multiplier: Support Gems socketed in the Squire: Divergent Melee Splash Support - adds splash effect to your Spider's Attacks. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences) - second wind, convocation (HoA-AI), enlighten (mana), increased duration support, anomalous vaal skeletons/ absolution/ chaos-golem buffing. Quality 20. Just 2 plain spiders and only divergent melee splash as a skillgem. Supported Skills deal (41–50)% less Damage to surrounding targets. Divergent Melee Splash is worth it when using hydrosphere. Per 1% Quality: 1 Superior 2 Anomalous 3. I'm with a 480 pDPS one handed axe and some other pretty sick items, with full ascendancy tree, at level 79 and I can barely do 16 maps. - Ashes of the stars upgrade, 15%+ rmr any quality % - Awakened multistrike update, this is big for single target. Chaos Orbs. The build is very squishy and get his tankiness from minion taunt and the very good clearspeed through occultist explosions. Divergent. Get Inspiritation instead, solves mana issues too. As far as Sirus goes, you did great for your first time. 0. Life: 4,302 132%pobb. 15. Name;. You want your banner planted for bannerman. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0. ” Divergent Melee Splash support can be a 100% damage multiplier option for other strike skills. Melee splash can stay always socketed and divergent quality makes it a huge multiplier. 1. Unrelenting Timeless Maraketh Emblem is a map fragment. Improving Akaraalis build. Awakened Fire Penetration. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences) - second wind, convocation (HoA-AI), enlighten (mana), increased duration support, anomalous vaal skeletons/ absolution/ chaos-golem buffing. The Barracks is a part of the Monastery where The Smith resides. Regular melee splash at lvl 20 deals 59% of your damage as splash, so running melee splash in this case would net you at 1. Divergent Tempest Shield. I highly recommend to put in the divergent SRS only for bossing, the movement speed which the normal gem grants is way better for mapping. There are tacklers and then there are these guys. Very fun build I can kill anything in the game deathless. Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. 21% awakened lvl5. So, yeah they aren't comparable price wise. Awakened Elemental Damage with Attacks. 2. Anomalous. Shield Charge Attack, AoE, Movement, Travel, Physical, Melee Level: (1-20) Cost: 10 Mana Critical Strike Chance: 5. Cost & Reservation Multiplier: 130% Requires Level 72 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Buy. Fortitude. the +1 strike target now also targets the hydrosphere and the splash dmg created from that hit can also hit the boss. Supported Skills deal Splash Damage to surrounding targetsOn top of running divergent melee splash, anomalous withering touch, woke minion damage, and divergent multistrike. Very fun build one of my favorites, will probably push to 100 this league. Divergent Melee Splash Support for 666. The Last to Die is a Scourge League NPC. Then, with Splash, the spider will splash off the hydrosphere and hit the boss, basically getting a 2nd hit on the boss. You'll lose some damage, but it's not gonna kill the skill at all. Ylvina • Cockareel • 2 yr. I believe the Hydrosphere method is mainly worth it if you have Divergent Melee Splash, which I do not have. Level Requires Level Strength. squire will add in the remaining gems from (3) that you dont take, plus most likely a melee physical damage supportDivergent Melee Splash. Wiki wiki. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. Divergent : Take (0–20) Physical Damage per Trauma when you gain Trauma. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. PoEDB provides things come out each league, as well as items, uniques. Divergent melee splash is the strongest single target damage link for strike skills as long as. [PoE 3. That's also why divergent melee splash is better than awakened, the multiplier and interaction with hydrosphere basically doubles damage. 5. Player hits disable the hit-splash mechanic of Hydrosphere and sends it into a one second cooldown. As the other guy pointed out and its absolutely correct, drop impale and get divergent melee splash in, its a huge upgrade. Divergent Melee Splash Support. The biggest impact (and lowest cost) change I can see for DPS is including Hydrosphere and switching Minion Damage with Divergent Melee Splash. Boneshatter and melee splash. Ruthless. Level: 1–5. divergent melee splash -- this is a 99% more multiplier with hydrosphere multistrike/minion damage/damage on full life those are your main 3-links for poison-based spiders. but the new tree has plenty of raw damage and attack speed for you to start off with. Only works with daggers, claws and one handed swords. Loyalty Tattoo of Kiloava. Awakened Melee Physical Damage. You'd need the support gem Melee Splash to get it (Divergent Melee Splash in order to avoid the damage penalty). I have seen clears of simu 30 without mageblood in previous league with srs poison, I will try to find it and post it here when I do. ) with 20% quality. Divergent Melee Splash Support, Melee Splash Support. So we get around ~20M; we don't lose that much from the hydrosphere change. ago. Another point to div melee splash, and use multistrike in sanctums too - it will help alot at your level of damage to kill the guards faster. they way i solved the issue with carrion when mapping was using anomalous multistrike+awakened melee splash while using torrent's reclamation and have regular Convocation linked to a +5 enhanced along with divergent vitality and clarity slotted to vertex; it makes convocation on a 1. The other and probally more major change is how you are moving, what I mean is your movement skill. Other strike skills? Yeah big ooof I wouldn’t want to lose the additional strikes. GLOVES The gloves are Triad Grip with 1 red and 3. Not the best mapper by any means, but decent enough. One option is to exploit the Divergent Melee Splash + Hydrosphere interaction, but then you can't Cyclone on Kosis. It is not the same as slam melee skill. GLOVES The gloves are Triad Grip with 1 red and 3. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. Melee Splash also has a specific interaction with Hydrosphere. Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Portal: Domain of Timeless Conflict. Wiki wiki. Multistrike is a support gem.